Comment 6 for bug 245078

Johan Engelen (johanengelen) wrote :

When you apply an LPE to a path, the LPE is recalculated whenever the original path data changes.
So when you move or scale a path with LPE, the original path data is moved or scaled. This triggers recalculation of the LPE.

It is possible to optimize moving a path with LPE. But I'd rather spend my time on things that I find more important right now.
(Moving the path by click-dragging with the mouse only recalculates the path when the mousebutton is released. The slowness during that dragging is caused by slow rendering, not by the slow LPE.)