>You can control them with pixel precision now (with Alt). What can be more precise than that? But I see it as adding a modifier key to something that doesn't really need it... if I select a node handle and can nudge it around with 1 finger via arrow keys, sweet... having to hold Alt and then toggle between functions of rotate/scale just seems more cumbersome than necessary (not invalidating it's usefulness though). >Not really more powerful than now, and besides the rotation/scaling metaphor makes much more sense for handles than x/y moving. As with most things, I think that needs/workflow/process/use dictate what makes more sense... I do soooo much tweaking of nodes (and everything else) via the arrow keys and would do the same to the handles if the ability was there. I don't see why gradient handles (specifically for radial gradients) are so different in your mind than node handles... they're control handles anchored at some other point. Why does X,Y not make sense for one, but it does for the other? I know that with gradient handles specifically it has a locked rotation, but it's really pretty similar as it's a control handle of sorts. >You can achieve alignment now, at least as well as you would with arrow key movements. I'm sorry, I wasn't too clear... the alignment I was referencing would be through the align palette/dialog, not via keys... if by keys, you are correct. But if you could select node handles that weren't moved with precision to begin with, it would be nice to be able to align them like you can with objects & nodes (perhaps the distribution function could even be used as a percentage based on distance from nodes and the other available control handles). >Of course, that's why I added []<> keys for handles. I know those work well, but to be able to bump around via arrows makes for much easier movement. It takes much less thought for me to click on a handle and bump a couple times one way and a couple in another (because the arrows point the direction it would move), as opposed to having to think about which Alt or Ctrl key to hold with using <>[].. which aren't as straight forward unless you them frequently and have already looked it up in the appropriate reference material. >No. You can rotate/scale either each handle separately, or both, depending on which modifiers you use. Look it up in the keys&mouse reference. In this specific case, you can achieve the same symmetry by pressing e.g. ] twice and the > three times on each node, with corresponding Ctrls (left or right) for each one. You can do that on Linux, but not Win32... ; ) I'll go file a bug report on it tonight... but if this can't be achieved on win32, my solution would work perfectly in it's place. >Exactly, this is why I added the scale/rotate keys for handles, and Inkscape is indeed the first to have it :) But having X,Y control on top of rotation/distance would make it even better... >This is true, and it has always been in my plans to add numeric fields for nodes and handles to the node tool controls. Perhaps I'll go file an RFE for it then if one doesn't already exist so it doesn't have to only remain in your head. I just think that if you can move pretty much everything (including other types of control handles) in inkscape via arrow keys, it seems more natural to be able to do that with the node handles too... just like the gradient handles. I agree that distance from node and angle of rotation make sense for handles, but that doesn't mean that X,Y doesn't also make just as much sense. And to be able to use either method or both combined makes the toolset even more rich than it currently is. If you close this again, I guess I'll drop it, but I really feel this does have a place in Inkscape... as I said, people's workflows differ and I'm going based on how roughly everything else in Inkscape behaves... and what I'd expect/hope for with node handles. At the very least, if you don't want to implement it but aren't completely opposed to it... please leave it open. -Josh