This fix broke undo for meshes. When 'undo' is invoked by the user, the XML tree is reverted to a previous state. This needs to force the mesh array to be rebuilt or the display is not updated.
This fix broke undo for meshes. When 'undo' is invoked by the user, the XML tree is reverted to a previous state. This needs to force the mesh array to be rebuilt or the display is not updated.