Use GL timer queries instead of glFinish etc.

Bug #592461 reported by Tom Fogal
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
ImageVis3D
Confirmed
Low
ImageVis3D Developers

Bug Description

GL_ARB_timer_query provides a better mechanism for timing how long
each frame takes (i.e. it doesn't stall the pipeline):

    http://www.opengl.org/registry/specs/ARB/timer_query.txt

we should use that instead of our timer in Basics... or at least provide the option, obviously ARB_timers aren't always available.

Tom Fogal (tfogal)
Changed in imagevis3d:
status: New → Confirmed
importance: Undecided → Low
assignee: nobody → ImageVis3D Developers (iv3d-developers)
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