Use GL timer queries instead of glFinish etc.
Bug #592461 reported by
Tom Fogal
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
ImageVis3D |
Confirmed
|
Low
|
ImageVis3D Developers |
Bug Description
GL_ARB_timer_query provides a better mechanism for timing how long
each frame takes (i.e. it doesn't stall the pipeline):
http://
we should use that instead of our timer in Basics... or at least provide the option, obviously ARB_timers aren't always available.
Changed in imagevis3d: | |
status: | New → Confirmed |
importance: | Undecided → Low |
assignee: | nobody → ImageVis3D Developers (iv3d-developers) |
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