Starting a new game does not reuse objects.
Bug #518340 reported by
Daniel Bell
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Hopper |
Fix Committed
|
Critical
|
Daniel Bell |
Bug Description
After loosing all life and the game over screen is presented to the user there is an option to: "Start a new game". When you start a new game it creates a whole new set of objects into memory instead of reusing the ones that were created in the previous game.
This in itself is not a huge issue when you are only playing 1-2 games (yet its unnecessary), but when you get into larger series of games (20-30 "new games") then there are serious issues with memory being used up.
Changed in frogger: | |
importance: | Undecided → Critical |
status: | New → Triaged |
summary: |
- Starting a new game creates does not reuse objects. + Starting a new game does not reuse objects. |
Changed in frogger: | |
assignee: | nobody → Daniel Bell (danielbell) |
milestone: | none → 0.3 |
security vulnerability: | yes → no |
visibility: | private → public |
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Hopper as of r51 should now properly re-use objects when possible.
Game now should have less loose references and less cycles where references could be tied up, thus making the collecter able to dump objects properly that are no longer used. This should hopefully fix the issues within the game, memory wise.