Endless and timed mode seems to be working like normal one

Bug #779458 reported by Igor Tarasov on 2011-05-08
This bug affects 3 people
Affects Status Importance Assigned to Milestone

Bug Description

Gweled 0.9.1 used.

Select Timed mode. Once you reach situation when there are no moves, game ends (while new crystals should be loaded). Also, when game ends, score is being saved not to timed scores, but to normal ones.

Also, endless mode is not endless. It also stops once there are no moves.

Related branches

Ivo (van-hoi) wrote :

I can confirm it, it can stop even faster as the normal mode because you have no rounds.

Changed in gweled:
status: New → Confirmed
importance: Undecided → Medium
Changed in gweled:
status: Confirmed → Fix Committed
Changed in gweled:
milestone: none → 0.9.2
Igor Tarasov (tarasov-igor) wrote :

Tested new build, and a bit of bug is still here.

In timed mode, when time ends, game should end. Currently, when time ends on a level higher than 1, level decreases and time resets to middle position.

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