i run debian stretch und segfaults occurs in ideas-scene. glmark --validate: GL_VENDOR: Intel Open Source Technology Center GL_RENDERER: Mesa DRI Intel(R) 915GM x86/MMX/SSE2 GL_VERSION: 2.1 Mesa 11.2.2 ======================================================= [build] use-vbo=false: Validation: Success [build] use-vbo=true: Validation: Success [texture] texture-filter=nearest: Validation: Success [texture] texture-filter=linear: Validation: Success [texture] texture-filter=mipmap: Validation: Success [shading] shading=gouraud: Validation: Success [shading] shading=blinn-phong-inf: Validation: Success [shading] shading=phong: Validation: Success [shading] shading=cel: Validation: Unknown [bump] bump-render=high-poly: Validation: Success [bump] bump-render=normals: Validation: Success [bump] bump-render=height: Validation: Success [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: Validation: Success [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: Validation: Success [pulsar] light=false:quads=5:texture=false: Validation: Success [desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: Validation: Success [desktop] effect=shadow:windows=4: Validation: Success [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: Validation: Success [buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: Validation: Success [buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: Validation: Success [ideas] speed=duration: Validation: Unknown [jellyfish] : Validation: Unknown [terrain] : Validation: Unknown [shadow] : Validation: Unknown [refract] : Validation: Unknown [conditionals] fragment-steps=0:vertex-steps=0: Validation: Success [conditionals] fragment-steps=5:vertex-steps=0: Validation: Failure [conditionals] fragment-steps=0:vertex-steps=5: Validation: Success [function] fragment-complexity=low:fragment-steps=5: Validation: Failure [function] fragment-complexity=medium:fragment-steps=5: Validation: Failure [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: Validation: Success [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: Validation: Success [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: Validation: Success dmesg | grep i915: [ 12.094055] [drm] Initialized i915 1.6.0 20160229 for 0000:00:02.0 on minor 0 [ 13.444770] i915 0000:00:02.0: fb0: inteldrmfb frame buffer device [ 280.172591] glmark2[2221]: segfault at b624b09c ip b6af03ed sp bf821540 error 4 in i915_dri.so[b6912000+68e000] [ 2308.420027] glmark2[3529]: segfault at b909609c ip b6a7f3ed sp bf9a6d30 error 4 in i915_dri.so[b68a1000+68e000] [ 5327.318997] glmark2[11825]: segfault at b921309c ip b6a9a3ed sp bfc75540 error 4 in i915_dri.so[b68bc000+68e000] uname -a: Linux debian 4.6.0-1-686-pae #1 SMP Debian 4.6.3-1 (2016-07-04) i686 GNU/Linux lspci: 00:00.0 Host bridge: Intel Corporation Mobile 915GM/PM/GMS/910GML Express Processor to DRAM Controller (rev 04) 00:02.0 VGA compatible controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 04) 00:02.1 Display controller: Intel Corporation Mobile 915GM/GMS/910GML Express Graphics Controller (rev 04) glxinfo: direct rendering: Yes server glx vendor string: SGI server glx version string: 1.4 server glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_OML_swap_method, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_swap_control client glx vendor string: Mesa Project and SGI client glx version string: 1.4 client glx extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync GLX version: 1.4 GLX extensions: GLX_ARB_create_context, GLX_ARB_create_context_profile, GLX_ARB_fbconfig_float, GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_texture_from_pixmap, GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event, GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent, GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method, GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read, GLX_SGI_swap_control, GLX_SGI_video_sync Extended renderer info (GLX_MESA_query_renderer): Vendor: Intel Open Source Technology Center (0x8086) Device: Mesa DRI Intel(R) 915GM x86/MMX/SSE2 (0x2592) Version: 11.2.2 Accelerated: yes Video memory: 192MB Unified memory: yes Preferred profile: compat (0x2) Max core profile version: 0.0 Max compat profile version: 2.1 Max GLES1 profile version: 1.1 Max GLES[23] profile version: 2.0 OpenGL vendor string: Intel Open Source Technology Center OpenGL renderer string: Mesa DRI Intel(R) 915GM x86/MMX/SSE2 OpenGL version string: 2.1 Mesa 11.2.2 OpenGL shading language version string: 1.20 OpenGL extensions: GL_3DFX_texture_compression_FXT1, GL_AMD_shader_trinary_minmax, GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_object_purgeable, GL_APPLE_packed_pixels, GL_APPLE_vertex_array_object, GL_ARB_ES2_compatibility, GL_ARB_clear_buffer_object, GL_ARB_compressed_texture_pixel_storage, GL_ARB_copy_buffer, GL_ARB_debug_output, GL_ARB_depth_texture, GL_ARB_draw_buffers, GL_ARB_draw_elements_base_vertex, GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, GL_ARB_fragment_program, GL_ARB_fragment_shader, GL_ARB_framebuffer_object, GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_half_float_pixel, GL_ARB_internalformat_query, GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_program_interface_query, GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects, GL_ARB_separate_shader_objects, GL_ARB_shader_objects, GL_ARB_shading_language_100, GL_ARB_shadow, GL_ARB_sync, GL_ARB_texture_border_clamp, GL_ARB_texture_compression, GL_ARB_texture_cube_map, GL_ARB_texture_env_add, GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two, GL_ARB_texture_rectangle, GL_ARB_texture_storage, GL_ARB_transpose_matrix, GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader, GL_ARB_window_pos, GL_ATI_blend_equation_separate, GL_ATI_draw_buffers, GL_ATI_separate_stencil, GL_ATI_texture_env_combine3, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, GL_EXT_copy_texture, GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_object, GL_EXT_gpu_program_parameters, GL_EXT_multi_draw_arrays, GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, GL_EXT_point_parameters, GL_EXT_polygon_offset, GL_EXT_provoking_vertex, GL_EXT_rescale_normal, GL_EXT_secondary_color, GL_EXT_separate_specular_color, GL_EXT_shadow_funcs, GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_subtexture, GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode, GL_EXT_vertex_array, GL_IBM_multimode_draw_arrays, GL_IBM_rasterpos_clip, GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate, GL_KHR_context_flush_control, GL_KHR_debug, GL_MESA_pack_invert, GL_MESA_window_pos, GL_MESA_ycbcr_texture, GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_packed_depth_stencil, GL_NV_texgen_reflection, GL_NV_texture_env_combine4, GL_NV_texture_rectangle, GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc, GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays OpenGL ES profile version string: OpenGL ES 2.0 Mesa 11.2.2 OpenGL ES profile shading language version string: OpenGL ES GLSL ES 1.0.16 OpenGL ES profile extensions: GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5, GL_APPLE_texture_max_level, GL_EXT_blend_minmax, GL_EXT_discard_framebuffer, GL_EXT_draw_buffers, GL_EXT_draw_elements_base_vertex, GL_EXT_map_buffer_range, GL_EXT_multi_draw_arrays, GL_EXT_read_format_bgra, GL_EXT_separate_shader_objects, GL_EXT_texture_compression_dxt1, GL_EXT_texture_filter_anisotropic, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_type_2_10_10_10_REV, GL_EXT_unpack_subimage, GL_KHR_context_flush_control, GL_KHR_debug, GL_NV_draw_buffers, GL_NV_fbo_color_attachments, GL_NV_read_buffer, GL_NV_read_depth, GL_NV_read_depth_stencil, GL_NV_read_stencil, GL_OES_EGL_image, GL_OES_EGL_sync, GL_OES_depth24, GL_OES_depth_texture, GL_OES_draw_elements_base_vertex, GL_OES_element_index_uint, GL_OES_fbo_render_mipmap, GL_OES_get_program_binary, GL_OES_mapbuffer, GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_OES_stencil8, GL_OES_surfaceless_context, GL_OES_texture_3D, GL_OES_texture_npot, GL_OES_vertex_array_object I could add 'strace glmark2', but it is about 27 mb.