Crash in glmark2-es2, OpenGL ES 2.0, but OpenGL only 1.4

Bug #1220783 reported by hifron
8
This bug affects 2 people
Affects Status Importance Assigned to Milestone
glmark2
Invalid
Undecided
Unassigned

Bug Description

glxinfo |grep OpenGL
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) IGD x86/MMX/SSE2
OpenGL version string: 1.4 Mesa 9.1.3

glmark2-es2
libEGL warning: failed to create a pipe screen for i915
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR: Intel Open Source Technology Center
    GL_RENDERER: Mesa DRI Intel(R) IGD x86/MMX/SSE2
    GL_VERSION: OpenGL ES 2.0 Mesa 9.1.3
=======================================================
[build] use-vbo=false: FPS: 7 FrameTime: 142.857 ms
[build] use-vbo=true: FPS: 7 FrameTime: 142.857 ms
[texture] texture-filter=nearest: FPS: 127 FrameTime: 7.874 ms
[texture] texture-filter=linear: FPS: 125 FrameTime: 8.000 ms
[texture] texture-filter=mipmap: FPS: 121 FrameTime: 8.264 ms
[shading] shading=gouraud: FPS: 3 FrameTime: 333.333 ms
[shading] shading=blinn-phong-inf: FPS: 4 FrameTime: 250.000 ms
[shading] shading=phong: FPS: 3 FrameTime: 333.333 ms
[bump] bump-render=high-poly: FPS: 1 FrameTime: 1000.000 ms
[bump] bump-render=normals: FPS: 106 FrameTime: 9.434 ms
[bump] bump-render=height: FPS: 42 FrameTime: 23.810 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 0 FrameTime: inf ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 0 FrameTime: inf ms
[pulsar] light=false:quads=5:texture=false: FPS: 116 FrameTime: 8.621 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 0 FrameTime: inf ms
[desktop] effect=shadow:windows=4: FPS: 89 FrameTime: 11.236 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1 FrameTime: 1000.000 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 1 FrameTime: 1000.000 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 1 FrameTime: 1000.000 ms
[ideas] speed=duration: FPS: 9 FrameTime: 111.111 ms
[jellyfish] <default>: FPS: 10 FrameTime: 100.000 ms
[terrain] <default>:Segmentation fault (core dumped)

hifron (hifron)
Changed in glmark2:
status: New → Invalid
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