'Earthquake' Tremors
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Gang Garrison 2 |
Fix Released
|
Low
|
Chris P. Bacon |
Bug Description
When hit by a rocket or the splash of a rocket, moveStatus is set to 2 (or 1 if it's your own rocket). As long as the speedfactor< 0.7 AND vspeed<0.51, vspeed will constantly be incremented by -0.1. When hit by a rocket when under a low ceiling or nicked by the edge of the splash and sent sideways, as long as a character's vspeed doesn't exceed 0.51, they will constantly be nudged upwards slightly. This creates a cloud of smoke around their feet and they stutter until they jump or fall to attain a vspeed that is greater than or equal to 0.51.
I have already figured out how to fix this while attempting to make something completely different.
A note on the moveStatus local variable:
//-1 for falling from explosive jump and/or double jump
Disregard the reasoning for the double jump having moveStatus = -1, that was used for a different part of the mod.
Here: http://
Everything highlighted is what I added in order to remedy these tremors. The if block that has moveStatus == -1 only created smoke trails on those falling from rocketjumps, rocketjuggles, and double jumpers.
A simple fix for a potentially annoying bug (especially when it hits at the worst times).
Changed in gg2: | |
assignee: | nobody → Chris P. Bacon (sfraser0204) |
importance: | Undecided → Low |
status: | New → Triaged |
status: | Triaged → Fix Committed |
tags: | added: is-fix-released |
Changed in gg2: | |
status: | Fix Committed → Fix Released |
There is a side affect to this fix:
While double jumping, on the second jump, runners have a light grey smoke trail that appears behind them. So do rocketmen while they are falling down after a rocketjump.