'Earthquake' Tremors

Bug #520748 reported by Psychopath on 2010-02-12
4
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Gang Garrison 2
Fix Released
Low
Chris P. Bacon

Bug Description

When hit by a rocket or the splash of a rocket, moveStatus is set to 2 (or 1 if it's your own rocket). As long as the speedfactor< 0.7 AND vspeed<0.51, vspeed will constantly be incremented by -0.1. When hit by a rocket when under a low ceiling or nicked by the edge of the splash and sent sideways, as long as a character's vspeed doesn't exceed 0.51, they will constantly be nudged upwards slightly. This creates a cloud of smoke around their feet and they stutter until they jump or fall to attain a vspeed that is greater than or equal to 0.51.

I have already figured out how to fix this while attempting to make something completely different.

A note on the moveStatus local variable:
//-1 for falling from explosive jump and/or double jump

Disregard the reasoning for the double jump having moveStatus = -1, that was used for a different part of the mod.

Here: http://pastebin.com/f4fa63631
Everything highlighted is what I added in order to remedy these tremors. The if block that has moveStatus == -1 only created smoke trails on those falling from rocketjumps, rocketjuggles, and double jumpers.

A simple fix for a potentially annoying bug (especially when it hits at the worst times).

yanjchan (jnthan-chan) wrote :

There is a side affect to this fix:
While double jumping, on the second jump, runners have a light grey smoke trail that appears behind them. So do rocketmen while they are falling down after a rocketjump.

yanjchan (jnthan-chan) wrote :

Forgive my stupidity. :D I see that was the intended purpose.

Changed in gg2:
assignee: nobody → Chris P. Bacon (sfraser0204)
importance: Undecided → Low
status: New → Triaged
status: Triaged → Fix Committed
MedO (smaxein) on 2010-04-07
tags: added: is-fix-released
Changed in gg2:
status: Fix Committed → Fix Released
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