Incompatibility with ClanLib 2.0.1

Bug #382291 reported by Seung Hahm [함승환]
8
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Gang Game Engine
New
Undecided
Unassigned

Bug Description

Not a software bug, but source-code wise, might be considerable

c:\documents and settings\pickles\desktop\origin\src\resources\entityresourcedata.cpp(4) : fatal error C1083: Cannot open include file: 'ClanLib/Core/Resources/resourcedata.h': No such file or directory

Using VC++ 2008 with everything set up properly (Include, Libraries) and ClanLib 2.0.1, this error will appear because ClanLib 2.0.1's ClanLib\Core\Resources directory contains only three files

resource.h
resource_data_session.h
resource_manager.h

(I'm assuming you guys used CL 0.8/0.8.1?)

Revision history for this message
MedO (smaxein) wrote :

There are many more incompatibilities with ClanLib 2.0. I tried to update our code to work with the new version, but noticed halfway through that ClanLib 2.0 now requires a higher version of OpenGL for hardware accelleration (which the EeePC I was developing on didn't offer), and the software renderer is slow and also had a bug which caused further trouble (it's now fixed though).

To cut the story short, the combined frustration of that and working with C++ (which I'm quite inexperienced in) made me decide to start again in Java, so I'm not working on this version of the engine anymore. I can upload my latest C++ code if you want, and maybe you or someone else wants to continue development. The engine really isn't that far along though.

Revision history for this message
Seung Hahm [함승환] (logarithmmm) wrote : Re: [Bug 382291] Re: Incompatibility with ClanLib 2.0.1

I'm actually taking a Java course next school year, so I think Java is good
step in development. However, the C++ source would be very nice and I'd love
to see what you've concocted so far.
I have ClanLib 0.8.1 on my Ubuntu installation; I'll try compiling the
current code from there when I get more free time.

Thanks.

On Sun, Jun 7, 2009 at 3:55 PM, MedO <email address hidden> wrote:

> There are many more incompatibilities with ClanLib 2.0. I tried to
> update our code to work with the new version, but noticed halfway
> through that ClanLib 2.0 now requires a higher version of OpenGL for
> hardware accelleration (which the EeePC I was developing on didn't
> offer), and the software renderer is slow and also had a bug which
> caused further trouble (it's now fixed though).
>
> To cut the story short, the combined frustration of that and working
> with C++ (which I'm quite inexperienced in) made me decide to start
> again in Java, so I'm not working on this version of the engine anymore.
> I can upload my latest C++ code if you want, and maybe you or someone
> else wants to continue development. The engine really isn't that far
> along though.
>
> --
> Incompatibility with ClanLib 2.0.1
> https://bugs.launchpad.net/bugs/382291
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Gang Game Engine for 2D, multiplayer platforming shooters.: New
>
> Bug description:
> Not a software bug, but source-code wise, might be considerable
>
> c:\documents and
> settings\pickles\desktop\origin\src\resources\entityresourcedata.cpp(4) :
> fatal error C1083: Cannot open include file:
> 'ClanLib/Core/Resources/resourcedata.h': No such file or directory
>
> Using VC++ 2008 with everything set up properly (Include, Libraries) and
> ClanLib 2.0.1, this error will appear because ClanLib 2.0.1's
> ClanLib\Core\Resources directory contains only three files
>
> resource.h
> resource_data_session.h
> resource_manager.h
>
> (I'm assuming you guys used CL 0.8/0.8.1?)
>

--
Curiosity killed the cat, but satisfaction brought him back

Revision history for this message
MedO (smaxein) wrote :

Pushed the code I had into a new branch. It's probably completely broken because I never finished the port, but might be vaguely helpful if anyone wants to continue.

Revision history for this message
Seung Hahm [함승환] (logarithmmm) wrote :

Thanks a bunch, and good luck on JGang!

On Thu, Jul 2, 2009 at 6:22 AM, MedO <email address hidden> wrote:

> Pushed the code I had into a new branch. It's probably completely broken
> because I never finished the port, but might be vaguely helpful if
> anyone wants to continue.
>
> --
> Incompatibility with ClanLib 2.0.1
> https://bugs.launchpad.net/bugs/382291
> You received this bug notification because you are a direct subscriber
> of the bug.
>
> Status in Gang Game Engine for 2D, multiplayer platforming shooters.: New
>
> Bug description:
> Not a software bug, but source-code wise, might be considerable
>
> c:\documents and
> settings\pickles\desktop\origin\src\resources\entityresourcedata.cpp(4) :
> fatal error C1083: Cannot open include file:
> 'ClanLib/Core/Resources/resourcedata.h': No such file or directory
>
> Using VC++ 2008 with everything set up properly (Include, Libraries) and
> ClanLib 2.0.1, this error will appear because ClanLib 2.0.1's
> ClanLib\Core\Resources directory contains only three files
>
> resource.h
> resource_data_session.h
> resource_manager.h
>
> (I'm assuming you guys used CL 0.8/0.8.1?)
>

--
Curiosity killed the cat, but satisfaction brought him back

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