low server granularity results in choppy client animation

Bug #115683 reported by Christopher Armstrong
2
Affects Status Importance Assigned to Milestone
Game
New
Undecided
Unassigned

Bug Description

[[implementation-speak]]

Currently, the client's "frame rate" (i.e., the rate at which the player's pixel-level position gets updated) is based directly on the granularity of simulation on the server. Whether the *granularity* of the client Environment needs to be desynchronized from the server is not decided: there may be other ways to fix this. One way might be to restrict the fix to the View, to add some sort of positioning interpolation.

[[/implementation-speak]]

[[high-level]]

We should be able to not overload the server just to get pretty animation in the client

[[/high-level]]

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