low server granularity results in choppy client animation
Bug #115683 reported by
Christopher Armstrong
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Game |
New
|
Undecided
|
Unassigned |
Bug Description
[[implementatio
Currently, the client's "frame rate" (i.e., the rate at which the player's pixel-level position gets updated) is based directly on the granularity of simulation on the server. Whether the *granularity* of the client Environment needs to be desynchronized from the server is not decided: there may be other ways to fix this. One way might be to restrict the fix to the View, to add some sort of positioning interpolation.
[[/implementati
[[high-level]]
We should be able to not overload the server just to get pretty animation in the client
[[/high-level]]
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