User behaviour survey

Bug #882905 reported by James Pharaoh
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Focus Follows Mouse

Bug Description

Focus-follows mouse actually consists of several options. These are:

* Focus mode (click, mouse, sloppy)
* Click to raise
* Auto raise

My personal configuration has focus-mode set to mouse, click to raise disabled and auto-raise also disabled. I feel that anyone would be mad to use any other configuration but I think it's important to confirm that belief.

It would be good to perform some kind of survey of the userbase. Possibly this could be just an item on the focus-follows-mouse homepage, or it could be something a little more scientific.

Changed in focus-follows-mouse:
importance: Undecided → Low
status: New → Confirmed
Revision history for this message
Peter Silva (peter-bsqt) wrote :

On autoraise, for me a big point of FFM is to be able to type in windows when they are partially occluded by the documentation or data in another window that you are consulting. auto-raise breaks it. Another important point is that where I move the mouse is where I want to type. So I have strictly FFM. I also use click-raise.

unfortunately, under unity, the whole FFM thing is busted by the global menu, but that´s another bug (68278)

Revision history for this message
Jean Jordaan (jean-jordaan) wrote :

My one main problem with FFM on Unity is that random windows grab focus when they happen to appear under the pointer.
This happens when closing (hiding/minimizing) windows, and when switching workspaces.

Focus should only be changed intentionally, and according to logical rules; i.e. if the top window is closed, the window under it takes focus.

To transfer focus, _click_ on a window, or _move_ the mouse into it.

When switching workspaces, focus should stay with the window that was focused last time the workspace was visited. Click or move to transfer focus.


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