No client side movement prediction makes movement awkward with high ping
Bug #1424432 reported by
JontomXire
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ember |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
When walking forwards or backwards, the client insists on completing the animation. You cannot stop mid stride. This makes walking up to NPCs awkward and you can end up inside them when you had no intention of doing so. It also makes the controls feel awkward to use.
In theory this should make the animation smoother and more realistic, but actually I find it makes it more awkwards visually too - a little jerky perhaps.
Changed in ember: | |
status: | Confirmed → Fix Released |
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I think the jerkiness is a slight bit of "rubber-banding". I think the client and the server are coming to different conclusions about where the character should be and the server keeps correcting the client causing the jerkiness.