Red and Blue channels are reversed in some EGL configs

Bug #736869 reported by Alexandros Frantzis
10
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Genesi EfikaMX Support Project
Fix Released
Undecided
Unassigned

Bug Description

When using the gles2draw sample application (http://people.linaro.org/~afrantzis/gles2draw.tar.gz) with the default EGLConfig attributes (no parameters = R,G,B,A,Size 1,1,1,1,0) the resulting image has the Red and Blue channels swapped. This happens for both glClear() and normal primitive rendering. Also note that the result of the blending of the square is somewhat strange (see attachment 1)

Using "./gles2draw 1 1 1 0" (alpha channel = don't care) the colors and the blending are correct (attachment 2).

Revision history for this message
Alexandros Frantzis (afrantzis) wrote :
Revision history for this message
Alexandros Frantzis (afrantzis) wrote :
Revision history for this message
Jammy Zhou (jammy-zhou) wrote :

This issue has been fixed in latest GPU driver from Freescale. ;)

Revision history for this message
Matt Sealey (mwsealey) wrote :

fix released upstream and will be released with 2.0.0 driver set

Changed in efikamx:
status: New → Fix Released
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