Red and Blue channels are reversed in some EGL configs
Bug #736869 reported by
Alexandros Frantzis
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Genesi EfikaMX Support Project |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
When using the gles2draw sample application (http://
Using "./gles2draw 1 1 1 0" (alpha channel = don't care) the colors and the blending are correct (attachment 2).
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This issue has been fixed in latest GPU driver from Freescale. ;)