BoundaryMesh is wrong in 1D
Bug #1063013 reported by
Garth Wells
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
DOLFIN |
Fix Released
|
Medium
|
Garth Wells |
Bug Description
BoundaryMesh gets it wrong in 1D (which is breaking 1D in parallel). Instead of picking up the end vertices, it picks up vertices one position away from the end. The code
from dolfin import *
mesh = UnitInterval(3)
bmesh = BoundaryMesh(mesh)
info(bmesh, True)
prints
0: 0.333333
1: 0.666667
when it should print
0: 0.0
1: 1.0
Changed in dolfin: | |
status: | New → Confirmed |
assignee: | nobody → Anders Logg (logg) |
Changed in dolfin: | |
status: | Confirmed → In Progress |
assignee: | Anders Logg (logg) → Garth Wells (garth-wells) |
importance: | Undecided → Medium |
Changed in dolfin: | |
status: | In Progress → Fix Committed |
Changed in dolfin: | |
status: | Fix Committed → Fix Released |
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