Comment 5 for bug 946388

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Richard Merren (richard-merren) wrote : Re: Remmina full-screen mode does not work under Unity 3D

I am seeing this as well but, oddly, only on specific connections. And always to the same connections. I can't find any differences in settings for the client between the connections that work properly and the connections that don't work properly. I see this from my laptop, which has been upgraded to 12.04 beta through several versions as well as on my desktop, which has a fresh install of 12.04 beta.

If I connect to the "bad" connection with no other connections open, it does the non-fullscreen mode, and all additional connections are in non-fullscreen mode. If I connect to one of the "good" connections first, I get fullscreen mode, and all additional connections (including the "bad" connection) are in fullscreen mode.

It appears that the workaround to this problem is to connect to a remote computer that works with fullscreen mode first, then to connect to the "bad" connection second and disconnect the first.

One more note: the "bad" connection is a windows XP computer. All of the other connections are win7 or server 2003. I'm not sure if this happens universally with XP because I don't have another instance to test it on, but I don't see it happening on any other flavor of Windows that I access. (Please don't hate me because I am forced to use Windows at work!)