Compiz crashes with SIGSEGV if GLVertexBuffer::render is used where a program is set indirectly and not explicitly
Bug #1162598 reported by
Sam Spilsbury
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Compiz |
Fix Released
|
High
|
Gabriel Ebner | ||
compiz (Ubuntu) |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
Adding a uniform to a GLVertexBuffer that uses AutoProgram causes compiz to segfault.
Example:
gWindow-
gWindow-
// segfault happens later in PrivateVertexBu
Related branches
lp:~gebner/compiz/compiz.vertexbuffer-autoprogram-uniform-segfault
- PS Jenkins bot (community): Approve (continuous-integration)
- Sam Spilsbury: Approve
- Daniel van Vugt: Pending requested
-
Diff: 12 lines (+1/-1)1 file modifiedplugins/opengl/src/vertexbuffer.cpp (+1/-1)
Superseded
for merging
into
lp:compiz/0.9.9
- Daniel van Vugt: Needs Resubmitting
- Sam Spilsbury: Approve
-
Diff: 12 lines (+1/-1)1 file modifiedplugins/opengl/src/vertexbuffer.cpp (+1/-1)
Changed in compiz: | |
milestone: | 0.9.9.2 → 0.9.10.0 |
status: | Confirmed → In Progress |
Changed in compiz: | |
status: | Fix Committed → Fix Released |
To post a comment you must log in.
Fix committed into lp:compiz at revision None, scheduled for release in compiz, milestone 0.9.10.0