OpenGL Plugin->Framebuffer object option, which is enabled by default, makes Compiz/Unity slow and laggy (lp:compiz post r3320 only)

Bug #1071162 reported by MC Return
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Compiz
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Unity
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Bug Description

[Test Case]

1. Open CCSM->General->General options
2. Disable "Framebuffer object"
3. Move windows and close/minimize/maximize windows to see if it makes a difference

Expected Outcome:
There should be no visible difference or graphics should render better and smoother with "Framebuffer object" enabled, as this is the default.

Actual Outcome:
With disabled "Framebuffer object" everything feels much smoother and less laggy.

Note:
* This is true for ATI with free gallium driver (the recommended one for this hardware) and is not yet tested on other machines with Intel or Nvidia gfx hardware.

* If "Framebuffer object" is disabled the Water Effect plugin will fail to work (AFAIK the only regression caused by disabling "Framebuffer object"), see also bug 1066547.

[Solution]

First we need to test this on other graphics hardware to make sure this bug is valid for other usual graphics/driver combinations as well.
If this is true, we should disable this option by default for now, or/and fix the framebuffers object code in the long run.

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better. This particular bug has already been reported and is a duplicate of bug 1024304, so it is being marked as such. Please look at the other bug report to see if there is any missing information that you can provide, or to see if there is a workaround for the bug. Additionally, any further discussion regarding the bug should occur in the other report. Feel free to continue to report any other bugs you may find.

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