Unity OpenGL perfomance regressed in 6.4

Bug #1045990 reported by František Zatloukal
14
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Compiz
New
High
Unassigned
Unity
New
High
Unassigned

Bug Description

Unity OpenGL perfomance rgressed significantly in latest Quantal update.
These regressions were originally discovered and reported by Michael Larabel from phoronix.

More information avaible at: http://www.phoronix.com/scan.php?page=article&item=ubuntu_unity_64&num=1

If you look at discussion, users are getting angry from this. Everybody awaited perfomance improvements in Quantal. We will reach Beta soon and there are just regressions.

These regressions should be fixed before final Quantal Quetzal release. Unity OpenGL perfomance wasn´t good and it must be improved quickly(improved means improved, not regressed!).

Tags: compiz unity
description: updated
Omer Akram (om26er)
Changed in compiz:
importance: Undecided → High
Changed in unity:
importance: Undecided → High
Revision history for this message
Luis Alvarado (luisalvarado) wrote :

Actually performance is much better than Unity 5.x in 12.04, but yes, the regressions shown there for the 6.4 and the effort to go through all that trouble to do such a benchmark and find the regression will get devs to notice it.

By the looks of the work done in 6.6 it looks as if they are already working on it.

Revision history for this message
Daniel van Vugt (vanvugt) wrote :

Thank you for taking the time to report this bug and helping to make Ubuntu better. This particular bug has already been reported and is a duplicate of bug 1037411, so it is being marked as such. Please look at the other bug report to see if there is any missing information that you can provide, or to see if there is a workaround for the bug. Additionally, any further discussion regarding the bug should occur in the other report. Feel free to continue to report any other bugs you may find.

Changed in compiz:
milestone: none → 0.9.8.4
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