White windows like this is a bug in the nvidia driver.
Unfortunately, I don't see any other solution than perhaps adding something to the workarounds plugin to force a full texture rebind on damage. That's inefficient, but might be necessary for some users.
White windows like this is a bug in the nvidia driver.
Unfortunately, I don't see any other solution than perhaps adding something to the workarounds plugin to force a full texture rebind on damage. That's inefficient, but might be necessary for some users.