Comment 5 for bug 1085596

Andrew Kirby (mrandrewkirby) wrote :

Running es2_info gives:

root@localhost:~# es2_info
EGL_VERSION = 1.4 Midgard-"r1p2-00bet0"
EGL_VENDOR = ARM
EGL_EXTENSIONS = EGL_KHR_config_attribs EGL_KHR_image EGL_KHR_image_base EGL_KHR_fence_sync EGL_ARM_wait_sync EGL_KHR_gl_texture_2D_image EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image_pixmap
EGL_CLIENT_APIS = OpenGL_ES
GL_VERSION: OpenGL ES 2.0
GL_RENDERER: Mali-T604
GL_EXTENSIONS:
    GL_ARM_rgba8, GL_ARM_mali_shader_binary,
    GL_ARM_texture_format_rgba16_la16, GL_OES_depth24, GL_OES_depth_texture,
    GL_OES_packed_depth_stencil, GL_OES_rgb8_rgba8, GL_EXT_read_format_bgra,
    GL_OES_compressed_paletted_texture, GL_OES_compressed_ETC1_RGB8_texture,
    GL_OES_standard_derivatives, GL_OES_EGL_image, GL_OES_EGL_image_external,
    GL_OES_texture_npot, GL_OES_vertex_half_float,
    GL_OES_required_internalformat, GL_OES_vertex_array_object,
    GL_OES_mapbuffer, GL_EXT_texture_format_BGRA8888, GL_EXT_texture_rg,
    GL_EXT_texture_type_2_10_10_10_REV, GL_OES_fbo_render_mipmap,
    GL_OES_element_index_uint, GL_EXT_occlusion_query_boolean,
    GL_EXT_blend_minmax, GL_EXT_discard_framebuffer,
    GL_OES_get_program_binary, GL_ARM_mali_program_binary, GL_OES_texture_3D,
    GL_EXT_texture_storage, GL_EXT_multisampled_render_to_texture

Then running glmark-es2 gives the following, it severely corrupted the screen whilst it was working and the total score was 20 so it looks like there are problems.

root@localhost:~# glmark2-es2
=======================================================
    glmark2 2012.08
=======================================================
    OpenGL Information
    GL_VENDOR: ARM
    GL_RENDERER: Mali-T604
    GL_VERSION: OpenGL ES 2.0
=======================================================
[build] use-vbo=false: FPS: 29 FrameTime: 34.483 ms
[build] use-vbo=true: FPS: 21 FrameTime: 47.619 ms
[texture] texture-filter=nearest: FPS: 22 FrameTime: 45.455 ms
[texture] texture-filter=linear: FPS: 21 FrameTime: 47.619 ms
[texture] texture-filter=mipmap: FPS: 21 FrameTime: 47.619 ms
[shading] shading=gouraud: FPS: 21 FrameTime: 47.619 ms
[shading] shading=blinn-phong-inf: FPS: 22 FrameTime: 45.455 ms
[shading] shading=phong: FPS: 21 FrameTime: 47.619 ms
[bump] bump-render=high-poly: FPS: 21 FrameTime: 47.619 ms
[bump] bump-render=normals: FPS: 22 FrameTime: 45.455 ms
[bump] bump-render=height: FPS: 23 FrameTime: 43.478 ms
[effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 21 FrameTime: 47.619 ms
[effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 22 FrameTime: 45.455 ms
[pulsar] light=false:quads=5:texture=false: FPS: 22 FrameTime: 45.455 ms
[desktop] blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 11 FrameTime: 90.909 ms
[desktop] effect=shadow:windows=4: FPS: 19 FrameTime: 52.632 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 18 FrameTime: 55.556 ms
[buffer] columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata: FPS: 18 FrameTime: 55.556 ms
[buffer] columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map: FPS: 19 FrameTime: 52.632 ms
[ideas] speed=duration: FPS: 20 FrameTime: 50.000 ms
[jellyfish] <default>: FPS: 23 FrameTime: 43.478 ms
[terrain] <default>: FPS: 5 FrameTime: 200.000 ms
[conditionals] fragment-steps=0:vertex-steps=0: FPS: 22 FrameTime: 45.455 ms
[conditionals] fragment-steps=5:vertex-steps=0: FPS: 21 FrameTime: 47.619 ms
[conditionals] fragment-steps=0:vertex-steps=5: FPS: 22 FrameTime: 45.455 ms
[function] fragment-complexity=low:fragment-steps=5: FPS: 22 FrameTime: 45.455 ms
[function] fragment-complexity=medium:fragment-steps=5: FPS: 21 FrameTime: 47.619 ms
[loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 21 FrameTime: 47.619 ms
[loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS: 22 FrameTime: 45.455 ms
[loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 22 FrameTime: 45.455 ms
=======================================================
                                  glmark2 Score: 20
=======================================================
root@localhost:~#