Bzr not ready for digital media asset management

Bug #1077521 reported by Kip Warner
This bug affects 3 people
Affects Status Importance Assigned to Milestone

Bug Description

Bzr is well written, user intuitive, and reliable. It excels at managing large volumes of diff friendly files containing just plain text. It can handle binary files as well, but it is not really geared for that, and struggles as they increase in size.

Many game developers rely on two kinds of revision control management for a given project, one for source code and another for digital media assets. The former we've got covered with tools like Mercurial, Git, Subversion, and of course Bzr. The latter category is much better geared towards handling large binary files, such as textures, models, and so on. It has a user interface more accessible to laymen and artists.

For the digital media asset management, most of the production ready applications are unfortunately non-free, such as Alienbrain:


A book that I admit I have not read yet, but looks potentially very useful in assessing design considerations needed in extending the functionality of a system like Bzr to meet such requirements is the following:

Jacobsen, Jens; Schlenker, Tilman; Edwards, Lisa (2005). Implementing a Digital Asset Management System: For Animation, Computer Games, and Web Development. Focal Press. ISBN 0-240-80665-4.


Kip Warner (kip)
Changed in bzr:
status: New → Opinion
Kip Warner (kip)
Changed in bzr:
status: Opinion → New
Martin Packman (gz)
Changed in bzr:
importance: Undecided → Medium
status: New → Confirmed
importance: Medium → Wishlist
Revision history for this message
Kip Warner (kip) wrote :

So I just stumbled upon git-media which might be useful as a source of inspiration for a Bzr plugin one day.

Jelmer Vernooij (jelmer)
tags: added: check-for-breezy
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