[precise] unity 3d eats batteries for breakfast
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Unity |
New
|
Undecided
|
Unassigned |
Bug Description
with unity 2d, my notebook draws 21.5 Watts with an estimated batterylife of 3.00 hours
with unity 3d, my notebook draws 45 Watts with an estimated batterylife of 1.15 hours
I have a hunch that this excessive powerdraw is a compiz "feature" but I dare to say that this might be a unwanted one on portable gear, making it even harder to crush bug #1
solution:
1) Compiz should have a low power mode as long as unity 3d is choice number one
(but, to be honest, i don't see that happening in the forseeable future actually)
2) I think it would be wise to push the developement of unity 2d more to the forground because it will prove to be the only viable choise on notebooks (regardless of 3D capability, unity 2D respects battery life). It would be sufficient at the moment to have the possibility to customize unity 2d as much as unity 3d (by use of MyUnity for instance) or at least some important subset of features (like the sizable icons).
3) automatic switching to unity 2d when on battery power (I think that this one will turn out to be rather difficult when logged in but easy at startup)
Thank you for your bug report, what version of Unity do you use? Quite some issues have been addressed this cycle, see i.e /bugs.launchpad .net/ubuntu- power-consumpti on/+bug/ 917210
https:/
The difference between 3d and 2d should be minimal in precise, rather than focussing on how to change version you should perhaps focus on the bug you hit and getting that specific issue solved, it doesn't happen to everybody for sure
How do you measure the power use?