Game crashes when AI tries to dismantle conquered buildings
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
After a while, the game crashes and I am back to Windows. There is no error message, but it seems only to happen at war. I tried it twice, here are the stdout.txt:
Cmd_EnemyFlagAc
...
Cmd_EnemyFlagAc
...
Forcing flag at (105, 135)
-------
Forcing flag at (117, 87)
TW(99141): destination disappeared or economy mismatch -> fail
...
TW(99000): destination disappeared or economy mismatch -> fail
...
TI(98438): destination disappeared or economy mismatch -> fail
...
Forcing flag at (59, 121)
TW(100372): destination disappeared or economy mismatch -> fail
TW(100373): destination disappeared or economy mismatch -> fail
TW(100374): destination disappeared or economy mismatch -> fail
Cmd_EnemyFlagAc
-------
The ... stands for things like
get atk_ok_e
get eva_ok_w
get eva_fail_e
get atk_ok_w
get eva_ok_w
get atk_ok_w
get atk_ok_w
get atk_ok_e
get eva_fail_w
get eva_ok_e
I did not consider them to be important.
I am on Windows 7 and tried that with the build17-rc1. The game did not crash with bzr6334 which I had before.
I have not yet found a way to reduplicate it in every case, just start a game and wait until there is a fight (I did not fight, I just watched the others). Sometimes, the game crashes
Changed in widelands: | |
assignee: | nobody → SirVer (sirver) |
Ouch. This sounds really bad. Could you please provide a savegame from just before it crashes or a replay of the game?
> I am on Windows 7 and tried that with the build17-rc1. The game did not crash with bzr6334 which I had before.
Thanks, this is valuable information. I wonder if the release candidate is built differently (release vs debug mode?), but I don't know.