Indicate effect of holding down jump button through sound
Bug #952878 reported by
qubodup
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Nikki and the Robots |
Opinion
|
Wishlist
|
Unassigned |
Bug Description
I witnessed that players manage to solve 'hold down the jump button to jump higher/longer' in safe situations (blocks that are out of reach by tap-jumping) through experimentation, but fail to remember this mechanic later in critical situations (two platform robots moving over a pit, player has to coordinate a long/high jump.
Perhaps we can make the player realize the difference between short and long jumps through sound one of the following ways:
1. Stop playing the jump sound, as soon as the jump button is released
2. Quickly (n=0.05 seconds(?)) fade out the jump sound, as soon as the jump button is released
To post a comment you must log in.