Just noticed that on windows the path to the soundfiles are not correctly dissolved anymore:
I suspect the changes in r6279 are causing this...
stdout.txt
[...]
Game: Reading Map Data ... No version file found
Parsing world bobs...
WARNING: Could not open worlds/winterland/tree1/\sound\animals\bird1_00.ogg for reading!
WARNING: Could not open worlds/winterland/tree1/\sound\animals\bird1_01.ogg for reading!
WARNING: Could not open worlds/winterland/tree1/\sound\animals\bird1_02.ogg for reading!
WARNING: Could not open worlds/winterland/tree2/\sound\animals\bird2_00.ogg for reading!
WARNING: Could not open worlds/winterland/tree2/\sound\animals\bird2_01.ogg for reading!
WARNING: Could not open worlds/winterland/tree2/\sound\animals\bird2_02.ogg for reading!
WARNING: Could not open worlds/winterland/tree2/\sound\animals\bird2_03.ogg for reading!
WARNING: Could not open worlds/winterland/tree2/\sound\animals\bird2_04.ogg for reading!
WARNING: Could not open worlds/winterland/tree3/\sound\animals\bird3_00.ogg for reading!
WARNING: Could not open worlds/winterland/tree3/\sound\animals\bird3_01.ogg for reading!
WARNING: Could not open worlds/winterland/tree3/\sound\animals\bird3_02.ogg for reading!
WARNING: Could not open worlds/winterland/tree3/\sound\animals\bird3_03.ogg for reading!
WARNING: Could not open worlds/winterland/tree4/\sound\animals\bird4_00.ogg for reading!
WARNING: Could not open worlds/winterland/tree4/\sound\animals\bird4_01.ogg for reading!
WARNING: Could not open worlds/winterland/tree4/\sound\animals\bird4_02.ogg for reading!
WARNING: Could not open worlds/winterland/duck/\sound\animals\duck_00.ogg for reading!
WARNING: Could not open worlds/winterland/duck/\sound\animals\duck_01.ogg for reading!
WARNING: Could not open worlds/winterland/duck/\sound\animals\duck_02.ogg for reading!
WARNING: Could not open worlds/winterland/sheep/\sound\farm\sheep_00.ogg for reading!
Parsing global bobs in world...
Parsing map gen info...
done
Game: Reading Player Info ... WARNING: Could not open tribes/barbarians/builder/\sound\hammering\hammering_00.ogg for reading!
WARNING: Could not open tribes/barbarians/builder/\sound\hammering\hammering_01.ogg for reading!
WARNING: Could not open tribes/barbarians/builder/\sound\hammering\hammering_02.ogg for reading!
WARNING: Could not open tribes/barbarians/builder/\sound\hammering\hammering_00.ogg for reading!
WARNING: Could not open tribes/barbarians/builder/\sound\hammering\hammering_01.ogg for reading!
WARNING: Could not open tribes/barbarians/builder/\sound\hammering\hammering_02.ogg for reading!
WARNING: Could not open tribes/barbarians/farmer/\sound\farm\scythe_00.ogg for reading!
WARNING: Could not open tribes/barbarians/fisher/\sound\fisher\fisher_throw_net_00.ogg for reading!
WARNING: Could not open tribes/barbarians/fisher/\sound\fisher\fisher_pull_net_00.ogg for reading!
WARNING: Could not open tribes/barbarians/geologist/\sound\hammering\geologist_hammer_00.ogg for reading!
WARNING: Could not open tribes/barbarians/lumberjack/\sound\spoken\timber_00.ogg for reading!
WARNING: Could not open tribes/barbarians/lumberjack/\sound\spoken\timber_01.ogg for reading!
WARNING: Could not open tribes/barbarians/lumberjack/\sound\woodcutting\woodcutting_00.ogg for reading!
WARNING: Could not open tribes/barbarians/shipwright/\sound\hammering\hammering_00.ogg for reading!
WARNING: Could not open tribes/barbarians/shipwright/\sound\hammering\hammering_01.ogg for reading!
WARNING: Could not open tribes/barbarians/shipwright/\sound\hammering\hammering_02.ogg for reading!
WARNING: Could not open tribes/barbarians/shipwright/\sound\hammering\hammering_00.ogg for reading!
WARNING: Could not open tribes/barbarians/shipwright/\sound\hammering\hammering_01.ogg for reading!
WARNING: Could not open tribes/barbarians/shipwright/\sound\hammering\hammering_02.ogg for reading!
WARNING: Could not open tribes/barbarians/stonemason/\sound\stonecutting\stonecutter_00.ogg for reading!
WARNING: Could not open tribes/barbarians/warmill/\sound\smiths\smith_00.ogg for reading!
WARNING: Could not open tribes/barbarians/warmill/\sound\smiths\smith_01.ogg for reading!
WARNING: Could not open tribes/barbarians/warmill/\sound\smiths\smith_02.ogg for reading!
WARNING: Could not open tribes/barbarians/warmill/\sound\smiths\sharpening_00.ogg for reading!
WARNING: Could not open tribes/barbarians/axefactory/\sound\smiths\smith_00.ogg for reading!
WARNING: Could not open tribes/barbarians/axefactory/\sound\smiths\smith_01.ogg for reading!
WARNING: Could not open tribes/barbarians/axefactory/\sound\smiths\smith_02.ogg for reading!
WARNING: Could not open tribes/barbarians/axefactory/\sound\smiths\sharpening_00.ogg for reading!
WARNING: Could not open tribes/barbarians/metalworks/\sound\smiths\toolsmith_00.ogg for reading!
WARNING: Could not open tribes/barbarians/metalworks/\sound\smiths\toolsmith_01.ogg for reading!
WARNING: Could not open tribes/barbarians/cattlefarm/\sound\farm\ox_00.ogg for reading!
WARNING: Could not open tribes/barbarians/cattlefarm/\sound\farm\ox_01.ogg for reading!
WARNING: Could not open tribes/barbarians/farm/\sound\farm\farm_animal_00.ogg for reading!
WARNING: Could not open tribes/barbarians/farm/\sound\farm\farm_animal_01.ogg for reading!
Registering script: (tribe_barbarians,sc00_headquarters_medium)
Registering script: (tribe_barbarians,sc01_citadel_village)
done
[...]
Ok, i did a recompile of rev6278 to check and with that all sound fx are playing.
Attached the whole stdout.txt file with the error messages....