MagBeam doesn't disappear on targets out of range
Bug #941334 reported by
Chanterier
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
AlexB |
Bug Description
I have an immobilizer weapon done via AE which uses MagBeam effect. Since I was testing AE vs Iron Curtain, I noticed that MagBeam does not disappear when the target is out of range, making it stretch forever.
http://
I called my Magnetron to attack an iron curtained Trike and then started to run away from the Mag with it. Magnetron's MagBeam did not disappear when the target got out of Mag's range. The weapon was definitely not being fired, because there was no attack sound, but the beam was still there and followed the Trike until Magnetron was told to stop.
Changed in ares: | |
status: | New → Triaged |
importance: | Undecided → Low |
importance: | Low → Medium |
description: | updated |
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
status: | Triaged → Fix Committed |
milestone: | none → 0.b |
Changed in ares: | |
status: | Fix Committed → Fix Released |
To post a comment you must log in.
I've also seen this before. I took a screen-shot of it at the time. But forgot to mention it a while back.
I moved the magnetrons way far away into my own base and the magbeams continued to draw. "Note I have never touched the mag-beams weapon on my mod."