Broken pipe in multiplayer game

Bug #940920 reported by Hans Joachim Desserud
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
widelands
Fix Released
High
Nasenbaer

Bug Description

(I have no idea whether this is connected to bug https://bugs.launchpad.net/widelands/+bug/818823 or not)

I played a short game with ivh earlier today. When our forces met and he attacked me, the game crashed with SIGPIPE, Broken pipe. We restarted the game where we left and played on without any problems. We also briefly tried another game where we both rushed and attacked each other, but it doesn't seem reproducible.

I have attached the gdb backtrace I got.

Widelands r6256.

Revision history for this message
Hans Joachim Desserud (hjd) wrote :
Revision history for this message
Hans Joachim Desserud (hjd) wrote :

Not sure how useful it is, but I am attaching the replay. Though I guess broken pipe indicates some problem in the network. Also, the replay worked fine when I watched it locally afterwards.

Revision history for this message
Hans Joachim Desserud (hjd) wrote :
Revision history for this message
Nasenbaer (nasenbaer) wrote :

Oh well... my fault, sorry.
The client (metaserver) tries to regulary logout of the metaserver after it noticed, it lost the connection... quite stupid behaviour ;)...

I will fix this as soon as possible

Changed in widelands:
milestone: none → build17-rc1
status: New → Confirmed
importance: Undecided → High
assignee: nobody → Nasenbaer (nasenbaer)
Revision history for this message
Nasenbaer (nasenbaer) wrote :

Fix committed in rev. 6263

Changed in widelands:
status: Confirmed → Fix Committed
Revision history for this message
SirVer (sirver) wrote :

Released in build17-rc1.

Changed in widelands:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.