different behavior of focus mask True between GL/DX
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ren'Py |
Fix Released
|
Medium
|
Tom Rothamel |
Bug Description
I found this bug, is quite simple:
- if you use OpenGL the focus mask works correctly
- if you use DirectX/Angle, the focus mask is ignored and even the transparent part of the image get focus
the code I'm using is just standard imagebutton:
if isinparty(rei):
imagebutton idle im.MatrixColor(
if isinparty(karen):
imagebutton idle im.MatrixColor(
if isinparty(amukiki):
imagebutton idle im.MatrixColor(
Changed in renpy: | |
status: | Fix Committed → Fix Released |
This will be fixed in 6.13.9.