Actor (Character) bounding volume update issue
Bug #934458 reported by
Preusser
This bug affects 2 people
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Panda3D |
New
|
Undecided
|
Unassigned |
Bug Description
There's a Character bug that doesn't update the bounding volumes of the Character Geoms as they animate. As a result, you can see your Actor/Character parts disappear (get culled) as they move away from their origin.
Actor has a cheap workaround for this, you set setFinal to True in the Actor constructor, which causes to use only the "top" bounding volume for all the Geoms, but even this doesn't always solve the issue.
Another option is to disable culling completely, but then you won't have culling.
Not a version or OS specific issue.
summary: |
- Actor (Character) bounding volume update bug + Actor (Character) bounding volume update issue |
tags: | added: animation |
To post a comment you must log in.