Rework barbarian barrier's statistics
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Wishlist
|
Unassigned |
Bug Description
after removal of the stronghold (Bug #695018) barrier and donjon have now similar statistics:
same # of soldiers: 5
same conquest: 8
healing: barrier 1 donjon 2
vision: barrier 12 donjon 17
building cost:
barrier: 5 blackwoods + 3 grouts
donjon: 7 blackwoods + 1 trunk + 4 raw stones
To me, seems more "expensive" to build a barrier than a donjon: for barrier you also need grouts - in order to obtain it you need water + raw stones + coal --> a more advanced economy.
Nevertheless barrier keeps same # of soldiers, it heals them more slowly and has a lower vision range.
So, in my games, I always build donjons.
My proposal is either
1) to reduce cost of barrier (same of stronghold?)
building cost of stronghold: 3 blackwoods + 3 raw stones
2) apply complete statistics of stronghold to barrier
healing 1 - soldiers 3 - conquest 7 - vision 11 - building cost as above
How do you use barrier and what do you think about this building?
Related branches
- SirVer: Disapprove
-
Diff: 12 lines (+1/-1)1 file modifiedtribes/barbarians/barrier/conf (+1/-1)
Changed in widelands: | |
importance: | Undecided → Wishlist |
summary: |
- [wish] rework barbarian barrier's statistics + Rework barbarian barrier's statistics |
tags: | added: balancing barbarians |
Changed in widelands: | |
milestone: | none → build17-rc1 |
The basic idea of the donjon is that it sees farther than the barrier.
In my games, a donjon usually feels more expensive because blackwood is
very often scarce. I agree though that the buildings difference could be
more prolonged.
How about reducing the amount of soldiers in the donjon by 1 to 4
soldiers? this already reduces the military prowess of the building
significantly and makes the difference (scouting vs. middle priced
blocking building) stronger. What do you all think?
status incomplete