Iterated entries messes up the internal array list

Bug #913570 reported by Graion Dilach
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
Fix Released
Medium
AlexB

Bug Description

So I noticed that sometimes when I pick up an explosion/napalm/something-like-those crate, I see random ELECTRO animations.

Today I decided to dump out the internal arrays to check it out and I was surprised when I seen that TWLT100 was at the end of the list (like if it was read somewhere from the ini) and ELECTRO played because the crate is hardcoded to play the first animation on the array.

I replaced the 0 with a + to have TWLT iterated and then ELECTRO disappeared. I checked an older version and it was right. Then I noticed that at the end of my Animations list, one animation, which I placed there for AttachEffects testing was an iterated one (to not even mess up the array list), I commented it out and my array was fine.

Mod INIs are attached. Debug.logs will soon be as well.

Revision history for this message
Graion Dilach (graiondilach) wrote :
Revision history for this message
Graion Dilach (graiondilach) wrote :
Revision history for this message
Graion Dilach (graiondilach) wrote :
Revision history for this message
Graion Dilach (graiondilach) wrote :
Revision history for this message
Graion Dilach (graiondilach) wrote :

235455 has TSTIMPCT2 commented out,
233113 has +=TWLT100
and 224224 has the original setting.

Renegade (renegade)
Changed in ares:
status: New → Confirmed
importance: Undecided → Medium
AlexB (alexander-b)
Changed in ares:
assignee: nobody → AlexB (alexander-b)
milestone: none → 0.d
status: Confirmed → Fix Committed
AlexB (alexander-b)
Changed in ares:
status: Fix Committed → Fix Released
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.