Do not allow loop_halve and loop_double to activate beatloops

Bug #905970 reported by jus
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Mixxx
Fix Released
Low
RJ Skerry-Ryan

Bug Description

Tested latest lp:mixxx/1.10 Mac OS X 10.6.8

I dunno if this behavior is intended but it feels surprising and out of place

1. Load and play a track
2. Hit the 4-bar loop button
3. Hit the reloop button to de-activate the loop
4. Hit the "loop_double" (+) or "loop_halve " (-) button
5. See that a new beatloop is activated , deleting the old inactive one

There is no problem with loop_halve , loop_double altering the length of an (de)- activated loop , but i think both controls should not be allowed to set a new loop.

Related branches

RJ Skerry-Ryan (rryan)
Changed in mixxx:
milestone: none → 1.10.0
assignee: nobody → RJ Ryan (rryan)
importance: Undecided → Low
status: New → Confirmed
status: Confirmed → Fix Committed
RJ Skerry-Ryan (rryan)
Changed in mixxx:
status: Fix Committed → Fix Released
Revision history for this message
Swiftb0y (swiftb0y) wrote :

Mixxx now uses GitHub for bug tracking. This bug has been migrated to:
https://github.com/mixxxdj/mixxx/issues/6192

lock status: Metadata changes locked and limited to project staff
To post a comment you must log in.
This report contains Public information  
Everyone can see this information.

Other bug subscribers

Remote bug watches

Bug watches keep track of this bug in other bug trackers.