network games completely broken due to desyncs
Bug #905835 reported by
Nasenbaer
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Critical
|
Unassigned |
Bug Description
currently network games are completely broken due to desyncs directly after the game start.
This is true as soon as two different computers are used (for me always reproduceable - only exception are parallel running games on one computer)
Based on the exception above and the fact, that I already played "Together we're strong" with a friend of mine via internet"
Changed in widelands: | |
status: | Fix Committed → Incomplete |
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fix committed in rev. 6163 - the problem was the use of boost:: unordered_ map (rev. 6044)