Font options in formatting.lua not set correctly
Bug #900018 reported by
Venatrix
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
widelands |
Fix Released
|
Undecided
|
Unassigned |
Bug Description
While trying to work on an ingame example for the new help, I found out, that some options in formatting.lua aren’t used correctly.
The headlines h3 and h4 should be italic and all the headlines should use the FreeSerif font. But by now the keywords aren’t set correctly.
While it’s no problem to use the correct keywords, I wonder whether that font use really is intended. I once learned to use serif fonts for longer texts and sansserif for headlines. On the other hand I don’t know, where these richtext-commands really are in use except of the new ingame help, because the section for formatting the speech of campaign characters is already set alright…
Changed in widelands: | |
milestone: | none → build17-rc1 |
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Ah, so you're indeed picking up that challenge? --- Nice!
AFAIK the usual rule is indeed like you say: a serif font for mass text, sans serife fonts for headlines.
Why not just set the keywords right, and see what happens? :)