a secret lab option to modify all of your units on the battlefield
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Incomplete
|
Wishlist
|
Unassigned |
Bug Description
when you got that building , all of your units will be improved a little more.
but when that buildind is destroyed or captured by the enemy, your units will become normal again.
[CASUPERLAB]
Is.Modifier=yes (Maybe not necessary)
Modifies.Armor= %? (float) (units will have more armor , like upgraded.)
Modifies.FirePower= %?(float)(units fire will make more damage,like upgraded.)
Modifies.Speed= %? (float)(units move a bit faster,like upgraded.)
Modifies.
Modifies.
and units have determinant tag
[APOC]
Can.BeModified=
[GI]
Can.BeModified=
I know.. For this feature ; at first , "Upgrade SuperWeapon" must be implemented.. (I can hear Ren says "Not again!" :) Anyway...
Because they are in the same way a little .But I know something else.This is one of the hardest thing about coding that "a building can effect all the battlefield"
and I have to say something else...The Issue 000255 "Attribute modifiers on weapons." is about a little that I said ,too...