Change the behavior on unpowered units when they exit war factory
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Medium
|
Unassigned |
Bug Description
The current behavior on unpowered units when they exit factories have bugs, example:
http://
##### ADDITIONAL INFORMATION #####
Suggestion for fix:
1) You are unable to build units that require power if you dont have the building that is powering them or when you are low on power.
2) You can sill build units(no changes).
1a) If you have a unit that have just been built(its still inside the war factory), and the building that power it is lost, the game should handle them in the current way. The chances bugs happen(such as the ones in my video) are small(but not very small). In other words, no changes in suggestion 1a).
1 or 2b) Introducing fake-unpowered idea: When a unit is fake-unpowered, it will look like a normal unpowered unit(dim, spark),it wont be selectable, wont fire at enemy or retaliate, but can move to certain places.
The very same moment a unit is built(when it is inside the factory), it gets fake-unpowered. It will move outside the war factory fake-unpowered, and when it have left it, it shuts down like normal unpowered units does. If it is on a repair dock(or any other type of cell), it will do what I just explained, become fake-unpowered, move to an empty cell and then become unpowered.
Positive about b)
If you have a vehicle stuck(example in my video above) or if you are on a repair dock(etc), the vehicle can fire, move and dock(teleport), this will not be happening anymore thanks to fake-unpowered idea.
eh, no.
honestly, the current behavior is perfectly fine. It exits the war fac and then shuts down, that's all we need. All of this is just unnecessary fluff that ultimately won't really do anything or mean anything in the long run.