Undeployable builldings are excluded from the winning condition in a non-short game
Bug #896189 reported by
LH_Mouse
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
New
|
Low
|
Unassigned |
Bug Description
Undeployable builldings used to be considered vehicles that are excluded from the winning condition in a short game. However such a building is still excluded from the winning condition in a non-short game, unless it is the third building in [AI]\BuildRefin
##### STEPS TO REPRODUCE #####
1. Add these codes in rules:
[LTNK]
DeploysInto=GAPILL
[GAPILL]
UndeploysInto=LTNK
2. Start a new non-short game with YuriCountry, destroy all your units with a Lasher, then deploy it --> the Pillbox explodes, "you have lost".
3. Start a new non-short game with YuriCountry, build a Slave Miner, undeploy it, destroy any other unit with it, then re-deploy it --> you won't be defeated.
To post a comment you must log in.
Sorry, but IMO a base defense isn't a building.
However I'll check if other buildings do the same. Ore Purif, for example.