Teleporting infantry cause 'ghost walls'
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
In Progress
|
High
|
AlexB |
Bug Description
This is very hard to describe, I will use the following three samples:
1.(Easiest to reproduce) Build a bio reactor and a CLEG, order the CLEG to teleport into the bio reactor, then sell the bio reactor. Then you'll not be able to build anything on the cell where the bio reactor used to be, and any vehicle cannot cross that cell.
2.(Can reproduce) Build a barracks, set it to the primary factory, **set a rally point for it**(if you don't set a rally point this doesn't happen), then train a CLEG. When the CLEG is ready, he first appears in the barracks, then teleports out. Then sell the barracks. The same thing will happen: you cannot build anything on where the CLEG just teleports away.
3.(Sometimes can reproduce) Build an IFV and a CLEG, order the CLEG to enter the IFV, then destroy the IFV. Sometimes the cell where the IFV used to be will not be allowed to build on anything.
Changed in ares: | |
assignee: | nobody → AlexB (alexander-b) |
milestone: | none → 0.a |
importance: | Low → High |
status: | Confirmed → Fix Committed |
Changed in ares: | |
milestone: | 0.a → none |
status: | Fix Committed → In Progress |
Are these YR 1.001 bugs?
Will check.
EDIT: Confirmed in YR 1.01.