Advanced Rubble is not respected when owner is destroyed
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Medium
|
Gluk-v48 |
Bug Description
If you've got a structure using the advanced rubble logic and it's owned by a player who is defeated the building will be destroyed without spawning the Rubble.Destroyed structure.
##### ADDITIONAL INFORMATION #####
The code:
[CAOILD]
UIName=NOSTR:Tech Oil Derrick
Name=Tech Oil Derrick
TechLevel=-1
Strength=800
Insignificant=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Explosion=
CaptureEvaEvent= EVA_OilRefinery
NeedsEngineer=yes
Unsellable=yes
ProduceCashAmou
ProduceCashDela
WorkingSound=
Rubble.
RadarVisible=yes
CanBeOccupied=yes
MaxNumberOccupa
CanOccupyFire=yes
Warpable=no
[CAOILDDBRIS]
UIName=NOSTR:Oil Derrick (Destroyed)
Name=Tech Oil Derrick (Destroyed)
TechLevel=-1
Strength=800
Insignificant=yes
Immune=yes
Nominal=yes
Sight=6
Points=5
Armor=concrete
Rubble.
RadarVisible=yes
Warpable=no
Changed in ares: | |
status: | New → Fix Committed |
assignee: | Renegade (renegade) → nobody |
assignee: | nobody → Gluk-v48 (gluk-v48) |
Changed in ares: | |
status: | Fix Committed → Opinion |
Changed in ares: | |
milestone: | none → 0.8 |
status: | Opinion → Fix Released |
Fancy looking at this? It sounds like an easy tweak, but what do I know..