A tag to enable "move over a structure" behavior
Bug #896160 reported by
Chanterier
This bug affects 1 person
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Fix Released
|
Wishlist
|
AlexB |
Bug Description
Currently, there are two ways to enable movement through (or over) a structure - LaserFence=yes or Firestorm.Wall=yes. One could want to use such for a land mine or some kind of underground structure.
First one will make the building immune to weapons and in case it has a weapon/death weapon it will force an electro infantry death animation.
Second one is an important logic to sacrifice and some would possibly want to have both firestorm and a land mine objects can move over.
Unless someone has an idea for a workaround, I'd like to request a new tag for buildings to enable such behavior.
Changed in ares: | |
status: | Fix Committed → Fix Released |
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What about NumImpassableRows=0 ?