Expanding the Naval Dimension
Affects | Status | Importance | Assigned to | Milestone | |
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Ares |
Invalid
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Wishlist
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Unassigned |
Bug Description
Obviously new here, but here goes:
It occurs to me, not knowing whether this subject has been beaten to death or not, that the naval dimension of RA2:YR is woefully underaddressed. I suggest, respectfully and fully knowing that a massive food chain towers above me, addition of something like a naval MCV unit for each faction, and three, five, whatever, offshore buildings that would expand and augment the naval construction capability of each faction, IE:
Level One:
-Naval MCV- starting point for all subsequent naval construction; allows for construction of basic naval defenses and low level units.
Level Two: (perhaps make these mutually exclusive? Dunno if thats possible from a coding standpoint, but price could make it economically untenable to create more than one at a time)
-Submarine Pen- allows construction of submersible units
-Airborne CIC- allows for construction of aircraft bearing units, IE destroyers and aircraft carriers
-Naval Foundry- allows for construction of naval artillery units
Level Three:
-Naval Laboratory- allows construction prism/tesla/mind control/??? naval units
-Shipyard- allows construction of large "Dreadnought" type ships
-Missile Range- allows construction of missile based weapons system units
-- increases speed of all naval units, auto-repair, increased veterancy point production, etc.
-Civilian Yard- allows construction of ship based resource gathering (if resources can be made to exist in the water), mobile repair (IE engineer + IFV)
-Amphibious Yard- allows construction of amphibious vehicles, etc.
-Naval Power Station- obvious
-Naval Radar Post- "
So yeah, lotsa ideas, but it could open up a new dimension of strategy, freeing factions and strategists from land dependence, especially on larger maps. This could even open the possibility of landless factions and landless battles. I dunno, something to chew on.
Thanks for reading.
no offence, but I think this feature request is very bad.
But you are not out of luck.
Once there is a replacment for "kennel hack", almost everything you wished for here will be possible.
You wont be able to make a naval mcv, becuse naval units cannot deploy on water.