Another Force-Shield Type for Toogle Power SW ...(with same tags...)
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Invalid
|
Medium
|
Renegade |
Bug Description
You will ask me like that :
_Is it necessary ? What will do with the New Force Shield ?
Let's explain it...You know there is a tag under Force Shield logic in rulesmd.ini. file called "ForceShieldBla
this tag determines how long the power goes off when you use a Force Shield on a building that belongs to you or your ally...But if you set "Negative Value" for this tag;this becomes a "Toogle Power" superweapon with duration...(setting Ispowered=no under superweapons tag section at the end of the rulesmd.ini file for the "Force Shield" will be much more useful,you realize :)
"ForceShieldBla
is UNBALANCED...(I mean Both of Force-Shield and Toogle Power without Blackout
makes player undefeatable...(Too powerful... :( That is not clear.So Toogle Power superweapon must not give a Force Shield !!! (by setting ForceShieldDura
But we know that Toogle Power Superweapon always COSTS our old ForceShield superweapon by this way..So we need ANOTHER...
Maybe this time my time is up :) but it can be smart, can't be ?
I have just found out a bug and I don't think it is fixable...
You can use the new Force Shield Cost "Toogle Power SW" ;by clicking on your or your ally's buildings only.Because it still uses ForceShield logic,you know...
(since Force Shield can be used only on buldings :)