GAP.Reveal

Bug #895912 reported by MasterHaosis
16
This bug affects 3 people
Affects Status Importance Assigned to Milestone
Ares
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Bug Description

Make this code
GAP.Reveal=XXX (number of frames)
to work in under conjunction with any superweapon with type Type=Reveal, so this code will determinate how long will be revealed are under GAP.
If we just throw Psychic Reveal into are shrouded by GAP, it will reveal only on moment. So I strongly recommended this tag so we can control this.
GAP.Reveal=200 seems okay for this superweapon for example.

Revision history for this message
MasterHaosis (masterhaosis) wrote :

To explain better, I meant this
[Superweapon]
Type=Reveal
GAP.Reveal=200
SW.Range=15

So when fired in shroud, if that shroud is covered by GAP will be revealed for 200 frames at 15 cells until shroud appear again on that place.

Revision history for this message
WoRmINaToR (worminator) wrote :

Interesting suggestion. I think for clarity's purpose the tag should be named "Reveal.Duration="

Revision history for this message
MasterHaosis (masterhaosis) wrote :

Well good idea. Thanks. However, I am more interested in effect of code itself, not in name hehe.

Revision history for this message
RandomNutjob (randomnutjob) wrote :

Not mean to bump an old topic but this would be a nice little addition - providing not chore to do - as feel is bit crappy that if do Psychic Reveal or suchlike that its effect is brief

Revision history for this message
Gluk-v48 (glukv48) wrote :

Also this option will allow to realize SpySatSW of NPatch

That like this:
[SpySatSW]
Type=PsychicReveal
SW.Range=500
SW.AutoFire=yes
SW.ManualFire=no
SW.RequiresHouse=all
SW.AITargeting=NoTarget
;
GAP.Reveal=0

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