MindControl on GenericWarhead with CellSpread not applied?
Affects | Status | Importance | Assigned to | Milestone | |
---|---|---|---|---|---|
Ares |
Incomplete
|
Medium
|
Unassigned |
Bug Description
I had the confused dude in chat make his GenericWarhead SW actually deal damage, and, according to him, all that did was that it damaged his buildings.
Given that MindControl warheads should skip the damage part entirely, and that the initial problem report was that only the targeted cell was mind controlled, I suspect that GenericWarhead SWs don't apply MindControl over the CellSpread area if the warhead has CellSpread.
The interesting question now is whether
a) I'm wrong, and the dude's code is screwed up, or
b) MindControl.
c) this is a bug in GenericWarhead, or
d) this is not a bug/known/
Maybe there is no issue here, but I figured someone more "in the know" or test-capable should take a look at it to be sure.
##### ADDITIONAL INFORMATION #####
Code given by the user:
14=PsyDomSpecial
;Psychic Dominator
[YAPPET]
UIName=Name:YAPPET
Name=Yuri Puppet Master
;Image=GAWETH
BuildCat=Combat
Prerequisite=
TechLevel=10
Strength=1000
Powered=true
Adjacent=2
Armor=concrete
Sight=5
Owner=British,
AIBasePlanningS
Cost=5000
Points=30
Power=-200
Crewed=yes
Capturable=false
RevealToAll=yes
Explosion=
SuperWeapon=
Nominal=yes
ThreatPosed=1 ; This value MUST be 0 for all building addons
AIBuildThis=yes
Spyable=yes
ChargedAnimTime=1 ;Number of minutes left at which weapon should switch to charged state
ProtectWithWall=yes
BuildLimit=1
DebrisAnims=
MaxDebris=14
MinDebris=7
[SuperMindControl2]
Damage=1000;Number of mind control links
ROF=1
Range=10
Projectile=
Speed=100
Warhead=
;Report=
Anim=YURICNTL
FireOnce=yes
MindControl.
MindControl=yes
[ControllerBuil
Verses=
MindControl=yes
AnimList=YURICNTL
MindControl.
CellSpread=10
[PsyDomSpecial]
UIName=Name:YAPPET
Name=Psychic Dominator 2
IsPowered=true
RechargeVoice=
ChargingVoice=
ImpatientVoice=
SuspendVoice=
RechargeTime=10
Type=GenericWarhead
Action=Custom
SidebarImage=
ShowTimer=yes
DisableableFrom
Range=1.4
LineMultiplier=3
GenericWarhead.
GenericWarhead.
Cursor.Frame=100
Cursor.Count=6
Cursor.Interval=5
Cursor.
Cursor.MiniCount=6
Cursor.
Note that SuperMindControl2 seems to be superfluous.
Well from my testing, Cellspread has no effect as it only mindcontrols 1 unit at a time. If there are 10 units in a bunch and you apply the cursor over them, it will only highlight 1 of them, which will be the unit taking on the mindcontrol. The Mindcontrol. Permenant= yes works fine though cellspread= has no affect with this either. The only thing I didnt like about this was the fact it could mindcontrol a building (but not a superweapon structure), meaning I could hijack the enemies conyard if i choose too and either sell it or let them kill it.