Allow GenericWarhead to accept WeaponType=

Bug #895772 reported by cranium
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
Wishlist
Unassigned

Bug Description

Giving the GenericWarhead SuperWeapon the ability to have WeaponType= would make this an outstanding Super, "Not that it already isnt" But with it gives the user the ability to not only make a weapon for it but also gives the ability to have a firing anim on the Structure holding the SuperWeapon.

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DCoder DCoder (dcoder1337) wrote :

Sounds like you want the logic that RP/NP called Type=Fire. I don't think complicating GenericWH is the right way to go about that, I'll make a separate SW type instead.

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cranium (cranium) wrote :

I've never seen or used RP or NP, so dont really know what Type=Fire is all about, but your idea of just creating a new super is great. I'll be looking forward to it.

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DCoder DCoder (dcoder1337) wrote :

Type=Fire is a recreation of the old EMPulseCannon SW, where your SW click caused an object to fire its primary weapon at the given target.

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Black Temple Gaurdian (black-temple-gaurdian) wrote :

regardless of versus? I remember creating a meteor strike SW with type=fire.

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cranium (cranium) wrote :

I was thinking something more along the lines of Type=MultiMissile, where it allows you to use your choice of weapon,projectile, and Warhead. I'm not sure if Type=Fire does that, but thats more what I was looking for. But whatever you guys come up down the road will be just fine with me. Ares has already made me one happy modder:)

Revision history for this message
Black Temple Gaurdian (black-temple-gaurdian) wrote :

Type=Fire forces the buildings weapon to fire, so yes, type=Fire does that. :)

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