new AI script

Bug #895286 reported by Bug Importer
6
This bug affects 1 person
Affects Status Importance Assigned to Milestone
Ares
New
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Bug Description

Hello
prehaps its time to do something for our brainless AI?
I am wishing a new script.

Lets say you have five battle fortress in a script, you want to AI to fill them with infantry before they go and attack there enemy, it wont work. They will get stuck. AI will force all infantry to enter one battle fortress and not all, and that wont work, so it get stuck.
sorry this was kinda hard to explain, if you dont understand I re-write it.

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Renegade (renegade) wrote :

That sounds like it should be achievable through normal aimd.ini scripting.
Not sure what Ares is supposed to do here.

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MRMIdAS (mrmidas) wrote :

what he means is, if you have say, 3 battle fortresses, you can't just load them all, you've gotta load 3 separately, then dissolve, and hope the 3 full ones are grouped in a 3 BF team.

Revision history for this message
Bug Importer (bug-importer) wrote :

exactly what MRMIdAS said is what I meant

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Renegade (renegade) wrote :

I see...I don't know how much of the AI is available through YR++. On the basic level, it could probably be fixed simply by having the load function loop for all transports, but if there is no access to that in the first place, no dice.

So I'll have to leave this to the opinion of the grandmaster(s).

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DCoder DCoder (dcoder1337) wrote :

Yeah, this is doable. I'll transcribe what the code does now and it will be fixed after that when someone finds time.

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Bug Importer (bug-importer) wrote :

"time"? I thought you was less busy now

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Renegade (renegade) wrote :

Thinking != knowing.

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