according to PPM, hornets always spawn at 0,0,0.
it'd be nice to be able to edit that FLH, make custom aircraft carriers, etc.
There is SecondSpawnOffset=x,y,z... I'll be fixing this when I get round to custom missile types.
thanks.
I'm setting this to invalid as I've converted it into a blueprint, which is the proper procedure for feature requests now. The blueprint is linked in the sidebar.
Bug watches keep track of this bug in other bug trackers.
There is SecondSpawnOffs et=x,y, z... I'll be fixing this when I get round to custom missile types.