Enable Storage= on buildings.

Bug #895221 reported by modder666
8
This bug affects 1 person
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Ares
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Bug Description

This was disabled in RA2 / YR, yet worked just fine in TS. If Storage= could be enabled back to buildings, people who prefer TD/RA/TS style refineries could rejoice.

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modder666 (modder666) wrote :

Forgot this, but Pipscale= would need to accept Tiberium on a building. And I'm sure that the game needs a storage pip for tiberium.

Just some feedback on the idea would be sufficient for now, I suppose.

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Beowulf (genkosygin) wrote :

In favor for classic modding ability, but it would be nice to keep the infinite capacity RA2 already has.

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YR M0ddEr (yr-m0dder) wrote :

I like this idea

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Rogan (pdrogan) wrote :

It would be nice to bring this back, but then it would need a new EVA event and if I can recall, EVA events aren't working properly at the moment.

I'm hoping both of these are implemented ASAP.

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MRMIdAS (mrmidas) wrote :

you'd also need different images based on how many pips it has, I'm not sure if YR can still do that, but it'll be needed.

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Dupl3xxx (dupl3xxx) wrote :

This would be a great feature, if implanted per building/unit. Having the slave-miner have to return to your base to empty every no and then would be great for balance!

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Renegade (renegade) wrote :
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